The Unscathed wiki that tracks every reveal.
The community reference for Unscathed on Roblox by Happy Goof Games. Auras with exact odds (Fallen at 1 in 8,888), Weather Events, Story Mode bosses across 8 Acts, cutscene guides and launch codes. Every fact is traced to Bacha and Noodle's Discord reveals, the NoodleBlox development video or live client data - and we flag anything still unconfirmed.
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Hub overview →Auras
Complete list of all 40 Unscathed auras with pull odds, element, rarity tier, Normal and Critical skill damage multipliers, custom cutscenes and sell EXP. Chase items like Fallen (1 in 8,888), Cloudstride Veil (1 in 500,000) and Titan's Awakening (1 in 1,000,000) all covered.
Biomes
The 8 biome events that reshape the world and boost element-specific aura luck by +35%. Monsoon (Water), Rapture (Demon), Overgrown (Earth), Eden (Light), Inferno (Fire), Cyber, Night and Normal - durations, trigger odds and best pull windows.
Potions
All 26 Unscathed potions with exact buff percentages and durations. Luck, roll speed, damage and heal buffs - stack Divine, Fate, Lucky and Speed potions to shorten the aura grind.
Gems
48 gem accessories that boost element luck (Water, Fire, Earth, Light, Night, Demon) or XP gain on bonus rolls. Gem upgrade paths, level tiers and matching biome combos to build the fastest possible pull setup.
Traits
Passive traits unlocked through Flow's Trait menu. Surging Haste in Monsoon, Primal Ascension in Overgrown, and every other biome-triggered modifier - full tier list with reroll costs.
Combat Items
Consumables you can use in Story Mode and Dojo PvP fights. Small, Medium and Large damage and heal potions - one-shot buffs for boss room and final rounds.
Resources
Crafting resources like Shards (gem trait rerolls) and Fragments. Where to farm and what each resource unlocks in the upgrade menus.
NPCs
Story Mode bosses, world NPCs and merchants. Flow (gem upgrades + trait rerolls), Sensei (Dojo trainer), Dark Arts Merchant (random-spawn potion vendor) and all Story Mode enemies.
Systems
Core mechanics: aura RNG rolling, Normal vs Critical strike combat, biome rotation, gem upgrade tree, Story Mode 8-Act structure, Dojo PvP and the Battle Pass progression.
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